Later on, I intend to have a slightly more in-depth combat system for Rul-Skaath, but I don't really intend fighting to be a huge focus.
Anyway.
Attacking
To make an attack, the attacker rolls Personal Prowess versus the defender's Personal Prowess. If he succeeds, the attack hits, and for every full 2 points by which he succeeds he adds +1 to his effective Might for determining the effects of the hit, to a maximum of +4.
Integrity
Each character and physical object has an Integrity rating, which is simply a percentage signifying how damaged they are (100 points of Integrity is 100% Integrity; full health.)
A character at or below 50% integrity has a -2 penalty to rolls and totals. A character at or below 10% integrity has a -4 penalty to rolls and totals. A character that is reduced to 0% integrity is disabled.
Damage
The damage dealt by an attack is (1d8+6+Personal+Might+Level minus the target's Personal+Might+Level) > value. The target's Integrity is reduced by that amount.
(note to self: that is math, and ugly math at that; is there a way to get a similar effect in a more intuitive manner? Hm.)
Friday, May 28, 2010
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