In the interest of not infringing on any copyrights, I'm not going to go into deep detail on my conversion, but I can at least give my basic observations to help any readers that might be interested in running CTech in GURPS.
- CTech seems to be largely Tech Level 10 in GURPS terms, with some things only at Tech Level 9. Arcanotech provides superscience energy generation and gravity manipulation.
- Mecha can be built with some effort using GURPS Spaceships 1, 4, and 7. I picked up Spaceships 3, too, but it doesn't have much use for this unless you're planning on doing actual space battles.
- Remember that the Spaceships Size Modifier is mass-based; a mech is probably going to be about half as tall as the Spaceships Size Modifier suggests. That puts the NEG's main battle mech (the Broadsword) at SM+5 in mass (and thus, spaceship design) terms, but SM+4 in height (and combat) terms.
- You may need to tweak the stats on Spaceships missiles and the Robot Legs component to get the proper genre emulation.
- You'll need to work out how you want to handle normal GURPS combat time versus the Spaceships combat time. There are a variety of threads on the official GURPS forums about this. It seems to work best to give full (twenty-second) rate of fire per twenty seconds, letting the user divide the shots however he wishes, rather than trying to convert to a per-second rate of fire, which results in some oddities when applying the Aiming rules.
- If you have an old version of GURPS Spaceships, make sure you check the errata on ballistic weapon damage, or you'll have the smallest gun shells punching huge gaping death-holes in your sixty-foot mechs.
- For oversized melee weapons like hyperedge blades, I suggest using the GURPS Supers rules for huge improvised weapons to get something roughly similar, convert to the appropriate damage type, and apply templates like Superfine Blade (from GURPS Ultra-Tech).
- Alternately, check out the house rules of 'Reverend Pee Kitty' for Heavier Weapons for Stronger Characters. I think the physics are a bit weird there, but the end result is still a very usable system that lets you scale up human-size weapons for the mechs.
On a side-note, GURPS Spaceships is ridiculously fun. Just designing the ships has this sort of crazy abstract RPG space legos feel. I mean, the example ships in the supplements include thinly-veiled ripoffs of TIE Fighters, the Enterprise, and even a TARDIS. And they all work.
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